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《刺客信条:影》已然跻身今年颇具争议性的游戏行列之中,受各类争议以及游戏自身所存在的诸多问题影响,这款游戏不得不推迟发售日期。即便当下《刺客信条:影》正面临着重重挑战,可令人钦佩的是,其制作人依旧对它的未来满怀信心,积极应对。
在最近的XDS24会议问答环节上,《刺客信条》系列执行制作人Marc-Alexis Côté透露了一个令人惊讶的事实:团队中有一半的成员认为《刺客信条:影》的质量堪忧,尽管游戏仍在测试阶段。
然而,Alexis却持有不同看法:“即便团队成员认为《刺客信条:影》是他们所见过的最糟糕的作品,但我坚信这款游戏最终会大放异彩,我们一定会成功的!”
尽管团队内部对《刺客信条:影》的评价并不乐观,但制作人Alexis却表现得相当乐观。他认为,如果游戏按照原定日期发售,可能会遭到大量粉丝的批评和憎恨,因此推迟发售是一个明智的选择。
此外,Alexis还分享了自己参与开发《刺客信条》系列的经历。他透露,当初自己对第一款游戏并不抱太大期望,甚至认为它不可能成功发布。然而,这款游戏最终在M站上获得了91分的高分。因此,Alexis认为,尽管目前许多开发者对《影》持悲观态度,但未来的结果可能会更加美好。